![]() The map in DX shows some enemy/item dots even if the room hasn’t been entered. This was possibly done as a way to prevent resetting failures but also to prevent progress loss.Īs far as I could tell there was no push/pass through mechanic in the original and they would get out of your way, while now you can either push them or pass through but pushing costs hunger. ![]() ![]() As you had to manually save at the end of each day in Red and Blue Rescue Team. This DX version has quite a few new things added. Gender differences are now shown on Pokemon, mostly being Pikachu’s tail. One of the first things you’ll notice is that you no longer have to cheat at the opening quiz to get what Pokemon you want, as you can now choose. Your partner Pokemon now has a hunger meter too. The controls and UI are also different which is good as now you can see your hunger without having to open your menu. Obviously the graphics and music are improved. ![]() As I both didn’t finish the originals and haven’t played for a long time some of these things might not be new or occur later. I played the same length of the demo in Pokemon Mystery Dungeon Red Rescue team via my Wii U to see what features are different that we can tell so far. These games are now being remade together as Pokemon Mystery Dungeon: Rescue Team DX releasing on 6th of March for Nintendo Switch. These are Pokemon spin-off crossovers that combine Pokemon characters, items and moves and turn them into an isekai roguelike where if you die in the randomized dungeon you lose all the items you were holding. The original Pokemon Mystery Dungeon games were Pokemon Mystery Dungeon Red Rescue Team on GBA and Blue Rescue Team on DS.
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